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UNO Rules PDF Details
UNO Rules PDF Download
PDF Name
UNO Rules
No. of Pages 05
PDF Size 129KB
Language  English
Category Games


Uno is a famous card game that is played by millions of people all over the world. Matching and then discarding the cards in one’s hand until there are none left is how this game is played. Since its debut, there have been numerous variations of Uno available to play. The rules of the original or classic Uno are as follows.

Once you’ve mastered the rules of UNO, you’ll find that they’re quite straightforward. To add some variety to the game, we’ve incorporated a few popular house rules.

UNO is a fast-paced card game comparable to Crazy 8s with special cards that add to the excitement. UNO, like another game by the same creators, Phase 10, is recommended for ages 7 and above, but smaller children can still enjoy it. It’s also a fun way to emphasise numbers and colours.

The Objective

In UNO, the goal is to be the first person to play the last card in your hand. The excitement of UNO comes from having to cry “UNO!” when you’re down to your last card. When playing many games, the player with the lowest score is the winner.

How to Set up the Game

The dealer is chosen by shuffling the deck and drawing a card from each player. The dealer is the player that has the highest number on their card. If a player draws a non-numerical special card, such as the Wild card, he or she should return it to the bottom of the deck and draw a new card. If two or more players draw the same high number, all of the cards should be returned to the deck and new cards drawn until one player draws a greater number than the other (s).

Each player is dealt seven cards after the dealer is chosen. The remaining cards are shuffled and dealt face down. The “draw pile” is the name given to this group of cards. The dealer picks up the first card from the draw pile and places it face-up next to it. This card is placed in the middle of the draw pile if it is a Wild or Wild Draw 4 card, and a new card is drawn.

Unless the first card flipped over is a Reverse card, the player on the dealer’s left is the first to play. Even if a player does not play the Reverse, the person to the dealer’s right is considered the active player.

When playing many hands of UNO, a typical house rule is to switch dealers, moving the dealer to the person on the left in a clockwise direction from the last dealer. Allowing the youngest child to be the initial dealer is an alternative to drawing for the highest card when playing with smaller children.

How to Play

Each player takes turns matching the highest face-up card in the stack or playing one of the special cards in UNO.

  • A player can match the number or colour of the face-up card with a card in their hand at the start of their turn. If the cards are matched, the game moves on to the next person.
  • If a person does not have a matching card in their hand but does have a Wild Card or Wild Draw 4 Card, they can choose to play the card. The player can choose any colour with wild cards.
  • If a player cannot play a card from their hand, they must take the topmost card from the draw pile. They continue taking cards from the draw pile until they can play a card if the drawn card cannot be played.
  • The player is not obligated to play a card from their hand that matches. They have the option of playing a Wild card or drawing a new card from the deck. If the player chooses to draw cards, they must do so until they find a card that can be used. After selecting to take a card from the draw pile, they are unable to play a card that was previously in their hand.
  • Play moves on to the next player after the player matches the face-up card. Play continues clockwise to the left of the player at the beginning of the game. The Reverse card, as the name implies, will shift the following player’s direction from left to right or right to left.
  • In a two-person game, a Reverse card functions similarly to a Skip card.

If the last card from the draw pile is taken, all of the cards that have been played should be shuffled and utilised as a new draw pile, with the exception of the highest face-up card. This can be repeated as many times as necessary until someone runs out of cards in their hand.

Special Cards

The excitement of UNO comes from all of the unusual cards that can completely transform the game in an instant. These cards provide a layer of strategy to a game that would otherwise be based only on luck. These cards are only marked with a symbol in some decks. Other decks also spell out the name of the special card.

  • Reverse: This card changes the direction of play from left to right to right or right to left. It’s ideal for preventing a player from running out of cards. Reverse is represented by a symbol that consists of two arrows pointing in opposite directions, one on top of the other. The Reverse card has a colour and can only be used on cards that have that colour face up.
  • Skip: This card causes the next player’s turn to be forfeited. As though the previous player’s turn had finished, the game continues to the next player. In two-player games, this card allows you to take another turn right away. Skip is commonly represented by a circle with a line through it. The Skip card has a colour and can only be used on cards that have that colour face up.
  • 2nd Draw: As if it were the Skip card, this card causes the following player to draw two cards and skip their turn. A “+2” is used as a symbol on this card. It has a colour and can only be played if the face-up card also has that colour.
  • Wild: The player can use this card to play on any colour or number, including another wild card. They also declare a colour for the Wild card, requiring the following player to play with that colour. Even if the player has another playable card, the Wild card can be used. Wild cards are often black in colour and feature all four colours. The first player in a game can choose the colour if the Wild card or Wild Draw 4 card is the first card dealt.
  • 4th Wild Draw: As if it were the Skip card, this card causes the following player to draw four cards and skip their turn. The Wild Draw 4 card cannot be played if the player has a card with the same colour and/or number as the face-up card, unlike the Wild card. This card has a “+4” sign on it and appears to be a Wild card.

“UNO!” How to Win the Game

Before playing their second-to-last card, a player must pronounce “UNO.” If a player has just one card in their hand and another player says “UNO” before the next player’s turn begins, the player must draw four additional cards from the draw pile.

If no one says “UNO” before the next player takes their turn, the game will continue as if the first player had said “UNO.” They are not required to draw additional cards as a result of not declaring “UNO.” When a player matches the face-up card with a card from their deck, plays a wild card, or chooses a card from the draw pile, they have taken their turn. Players are unable to call “UNO” once they have begun drawing from the draw pile.

The game is not won by calling “UNO.” The player is still required to play their final card. If they can’t play the last card, they’ll have to pull cards from the draw pile until they can. Before the game is won, it is possible to have numerous UNOs.

If the winning card is a Draw 2 or Wild Draw 4 card, the following player must draw those cards before the game ends. These cards are used to calculate the score.

How to Score

Matches are won when the first participant reaches 500 points, according to the official rules. The individual with the fewest points at the time is the winner. The amount of points required to end the match can be changed by house rules from 500 to any other number.

All of the cards are tallied at the end of each game, and the score for that game is written down and summed to see if any player has reached the 500-point level.

The face value of all numbered cards is determined (0 to 9).
Reverse, Skip, and Draw 2 cards each earn you 20 points.
Each card in the Wild and Wild Draw 4 decks is worth 50 points.
The elimination of the player(s) whose point total exceeds 500 or more is a typical house rule for scoring and selecting the ultimate winner, but the game continues until all but one player has been eliminated this way.

War, Snap, Beggar My Neighbor, and Memory are all family card games that can be played with a conventional deck of cards and are acceptable for youngsters.

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